The burned clock no longer stutters — ticks now land within a tenth of a second (previously seconds alternated 0.8s and 1.2s long), and the burned board follows the console with ~0.3s of lag instead of ~2.5s
New session option "Start the game clock when recording starts" (also on scheduled and recurring sessions, and scoreboard.clock_autostart on the API) — the clock starts itself at kick-off, no console tap needed
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Team logos are now stored on the storage volume rather than the OS disk; existing logos are moved automatically and keep working
The scoreboard renderer log now flags skipped seconds and slow render cycles, and no longer reports a missing Chromium when a session is stopped mid-render
Sessions
Fixed "Session is invalid" when saving a recurring schedule (and creating one from New Session)
The Operator Link button copies the link on plain http:// connections too, and hovers in brand blue
Switches (e.g. Scoreboard Overlay, clock autostart) are clearly visible when off on the dark theme
Server API
POST /api/sessions accepts the scoreboard overlay object (template, teams, colours, logos, clock autostart); creation_form lists burn scope per camera plus available templates and logos
Marker qualifiers return in the order they were submitted; orphaned qualifier rows from edits are purged and a missing qualifier category no longer errors