Finishing Touches 👩🎨 Release
This release marks the end of new feature work on the MarkUp for a little while. These few minor features open up some very powerful data collection potential. We are really excited about these features because they are concepts we have wanted to do for a very long time, but did not have the supporting feature set to do so until now.
Last and Next Qualifier option added to Qualifier Attribute button. This option allows the same attribute to be assigned to two qualifiers, the last one and the next one; very helpful for connecting chains of events. For example, you can use the same cartesian X,Y data for two different qualifiers: Pass Received and Ball Dribble Start locations.
Next Down Qualifiers will be inserted into active marking clips that are privately linked. For example, qualifiers can be inserted into the next player clip button that goes down and be inserted into privately linked possession clip buttons that are down, already marking the timeline.
Category Change option added to None button's Change feature. This option enables more refinement for search and replaces and really helps with the renaming of cartesian qualifier attribute buttons.
Control Option Arrows in a MarkUp will select a button that is closest in the direction of the arrow key pressed while Control Option keys are pressed down. If buttons are stacked, the selector will go down the stack. This feature is helpful when editing buttons with Down/Up > To Front/Back actions. The MarkUp must be in focus, in edit mode and a button selected in order for this to work.
Dark qualifier button text in the inspector has been made lighter in order to enhance readability. Thanks Max at CA Brive for sharing this one and the bugs below!
BUG FIXES:
Clip creation animation while clip is being marked was failing if button had a negative Time Down.
Clips removed using Escape while in MarkUp mode were leaving an invisible clip. This is now all cleaned up.